Application

HOLOPHONIX Native

The Power of HOLOPHONIX Available within a Native macOS App

Version 2.4.0

Ready for Use in Live Sound and Studio Applications

The HOLOPHONIX Native software is primarily intended for composers, artists, sound engineers, and polymorphic creatives, who want to produce, compose, and spatialize sound material for a small number of loudspeakers in the studio, live or through headphones in binaural mode.

Only the Number of Outputs has a Limit

The software offers an almost unlimited number of spatialization buses and virtual sources. The only limitation is the number of physical output channels, which is limited to 16.

All-in-one Immersive Audio Solution

HOLOPHONIX Native is a complete solution for advanced object-based audio processing, designed to meet the needs of the most demanding audio professionals. It offers the widest range of algorithms on the market, based on the latest technologies in spatial audio research. HOLOPHONIX Native enables the creation of truly immersive three-dimensional environments, seamlessly extending the sonic scene into true 3D.

Object-Based Mixing for a Wide Range of Applications

The software is currently utilized in a multitude of audio applications, including live performance, recording, broadcast, sound design for film, music, theatre, and gaming, as well as AR/VR production and binaural audio. It also supports digital art, scientific research, and immersive experience installations, providing advanced tools for creating high-fidelity and dynamic soundscapes.

All Legendary HOLOPHONIX Algorithms Included

The HOLOPHONIX Native application offers an unlimited number of user-defined virtual sources and spatialization algorithm buses, providing unparalleled capabilities in the creation of complex audio environments.

True 3D Reverb Engine

The HOLOPHONIX Native application includes an immersive 3D algorithmic reverberation engine with object-based simulation and independent control of direct sound, early reflections and late reverberation parameters. The application offers automatic level adjustment based on source positioning and distance, based on perceptual distance studies. This system encompasses both the control of acoustic propagation parameters for virtual sources and reverberation simulation parameters. Each spatialization bus is associated with a reverberation bus adapted to the spatialization format.

Ergonomic Audio Effects

HOLOPHONIX Native offers a comprehensive range of useful equalization and dynamic audio effects at various stages of the signal path. Thus, it can be used as a standalone software solution, from calibration to creation, from input to output.

Infinite Loudspeaker Layouts

HOLOPHONIX Native supports free loudspeaker positioning for any custom configuration, and can be configured to standard output formats for recording automatic performance downmixes.

It supports ITU channel-based configurations, Ambisonics scene-based formats (from first to seventh order), and is compatible with various Ambisonics decoding software and VR applications such as YouTube VR and Facebook 360.

Binaural Monitoring

A binaural algorithm has been developed to help engineers and producers prepare their production using a conventional pair of headphones. This enables them to experience a full 3D image of their mix, and to design sound object trajectories. Furthermore, the processor incorporates approximately one hundred head-related transfer functions (HRTFs) in the SOFA file format,

The head-related transfer function (HRTF), also sometimes known as the anatomical transfer function (ATF), is a response that characterizes how an ear receives a sound from a point in space. The Audio Engineering Society (AES) has defined the SOFA file format for storing spatially oriented acoustic data like head-related transfer functions (HRTFs).

Technical Specifications

HOLOPHONIX Native

General

Version: 2.4.0

Release Date: 07/01/2026

Platforms: macOS 10.15 - 14.7

Free: No

Size (MB): 315.2

System Requirements

Minimum RAM: 8 GB

Compatibility: Intel, Apple Silicon

Audio

Inputs: 128

Outputs: 16

Audio Channels: 128 in x 16 out redundant channels maximum (depending on the licence charged)

Sample Rate: 44.1, 48 kHz, 88.2, 96 kHz

Bit Depth: 24 bits PCM

Buffer Size: 32, 64, 128, 256, 512, 1024, 2048 samples

Spatialization

Unlimited (user-defined)

Unlimited (user-defined)

Mono, Stereo, Multichannel (user-defined layouts and channel quantity)

A-Format, B-Format, HOA Stream, Zylia, Eigenmike

Direct input routing to Master (without spatial algorithm processing)

WFS (Wave Field Synthesis) 2D, and 3D

HOA (Higher Order Ambisonics) 2D, and 3D, up to 7th order Ambisonics

VBAP (Vector-Base Amplitude Panning) 2D, and 3D

VBIP (Vector-Base Intensity Panning) 2D, and 3D

LBAP (Layer-Based Amplitude Panning) 3D

KNN (K Nearest Neighbors) 2D, and 3D

Angular 2D

Stereo Panning, Stereo AB, Stereo XY

Binaural for headphones

Transaural for stereophonic loudspeaker system

Support of head tracking and SOFA HRTF files for binaural and transaural algorithms

Free loudspeaker positioning to fit any custom loudspeaker layout

Outputs can also be configured to standard output formats (for example, to record an automatic downmix of the performance) :

Channel-based setup : any ITU standard (e.g. 5.1, 7.1, 22.2, etc.), stereo panning, AB/XY microphone simulation for more realistic results, or binaural

Scene-based setup : higher order Ambisonics from 1st order (B-Format) to very high resolution 7th order, compatible with many decoding software and VR applications such as YouTubeTM VR and FacebookTM 360

Processing

3D-immersive algorithmic reverberation

Object-based simulation and independant control on direct sound, early reflections and late reverberation parameter

Automatic level option based on source positioning and distance Model based on perceptive studies of distance

Trim (-80, +30dB) and Level (-60, +12dB) adjustments for sources, buses and master

Adjustable delay (0 to >5000 ms) on sources and buses

Equalizer and dynamic processing options on each source, bus, reverberation, with eight fully adjustable bands: 4 × Parametric filters (2d order), HPF and LPF filters (Butterworth type), High Shelf and Low Shelf filters available

Equalizer available on each audio output (loudspeaker)

Loudspeaker gain and delay adjustment on each spatialization bus, individually (with automatic computation mode based on loudspeaker positioning)

Integrated binaural monitoring of the loudspeaker setup

LFE channel with adjustable HPF filter (2nd order IIR filter, 12 db/oct) or user-defined subwoofer bus, using any available algorithm

Import/Export

Export 3D: GLB, STL, OBJ

Import 3D: GLB

Control & Remote

Real-time automation capabilities thanks to the 'HOLOSCORE' free plug-in, compatible with any major DAW

Compatible with the Open Sound Control (OSC) protocol

‘HOLOPHONIX Designer’ free offline editor for macOS® and Windows®