Editor

HOLOPHONIX Designer

HOLOPHONIX Designer : Free to Get, Ready to Give

Version 2.2.2

Available for Windows and macOS Platforms

Available for both Windows and macOS platforms, HOLOPHONIX Designer is an offline editor that integrates all of the graphical capabilities available in the HOLOPHONIX processors and Native App.

Technical Specifications

HOLOPHONIX Designer

General

Version: 2.2.2

Release Date: 22/04/2024

Platforms: macOS, Windows

Free: Yes

Size (MB): 316.2

System Requirements

Minimum RAM: 8 GB

Compatibility: Intel, Apple Silicon

Spatialization

Unlimited (user-defined)

Unlimited (user-defined)

Mono, Stereo, Multichannel (user-defined layouts and channel quantity)

Direct input routing to Master (without spatial algorithm processing)

WFS (Wave Field Synthesis) 2D, and 3D

HOA (Higher Order Ambisonics) 2D, and 3D, up to 7th order Ambisonics

VBAP (Vector-Base Amplitude Panning) 2D, and 3D

VBIP (Vector-Base Intensity Panning) 2D, and 3D

LBAP (Layer-Based Amplitude Panning) 3D

KNN (K Nearest Neighbors) 2D, and 3D

Angular 2D

Stereo Panning, Stereo AB, Stereo XY

Binaural for headphones

Transaural for stereophonic loudspeaker system

Support of head tracking and SOFA HRTF files for binaural and transaural algorithms

Free loudspeaker positioning to fit any custom loudspeaker layout

Outputs can also be configured to standard output formats (for example, to record an automatic downmix of the performance) :

Channel-based setup : any ITU standard (e.g. 5.1, 7.1, 22.2, etc.), stereo panning, AB/XY microphone simulation for more realistic results, or binaural

Scene-based setup : higher order Ambisonics from 1st order (B-Format) to very high resolution 7th order, compatible with many decoding software and VR applications such as YouTubeTM VR and FacebookTM 360

Processing

3D-immersive algorithmic reverberation

Object-based simulation and independant control on direct sound, early reflections and late reverberation parameter

Automatic level option based on source positioning and distance Model based on perceptive studies of distance

Trim (-80, +30dB) and Level (-60, +12dB) adjustments for sources, buses and master

Adjustable delay (0 to >5000 ms) on sources and buses

Equalizer and dynamic processing options on each source, bus, reverberation, with eight fully adjustable bands: 4 × Parametric filters (2d order), HPF and LPF filters (Butterworth type), High Shelf and Low Shelf filters available

Equalizer available on each audio output (loudspeaker)

Loudspeaker gain and delay adjustment on each spatialization bus, individually (with automatic computation mode based on loudspeaker positioning)

LFE channel with adjustable HPF filter (2nd order IIR filter, 12 db/oct) or user-defined subwoofer bus, using any available algorithm

Import/Export

Export 3D: GLB, STL, OBJ

Import 3D: GLB

Control & Remote

Real-time automation capabilities thanks to the 'HOLOSCORE' free plug-in, compatible with any major DAW

Compatible with the Open Sound Control (OSC) protocol