Éditeur
HOLOPHONIX Designer
HOLOPHONIX Designer : Free to Get, Ready to Give
Version 2.2.2
Available for Windows and macOS Platforms
Available for both Windows and macOS platforms, HOLOPHONIX Designer is an offline editor that integrates all of the graphical capabilities available in the HOLOPHONIX processors and Native App.
Specifications techniques
HOLOPHONIX Designer
Version: 2.2.2
Date de sortie: 22/04/2024
Plateformes: macOS, Windows
Gratuit: Oui
Taille (Mo): 316.2
RAM minimum: 8 GB
Compatibilité: Intel, Apple Silicon
Unlimited (user-defined)
Unlimited (user-defined)
Mono, Stereo, Multichannel (user-defined layouts and channel quantity)
Direct input routing to Master (without spatial algorithm processing)
WFS (Wave Field Synthesis) 2D, and 3D
HOA (Higher Order Ambisonics) 2D, and 3D, up to 7th order Ambisonics
VBAP (Vector-Base Amplitude Panning) 2D, and 3D
VBIP (Vector-Base Intensity Panning) 2D, and 3D
LBAP (Layer-Based Amplitude Panning) 3D
KNN (K Nearest Neighbors) 2D, and 3D
Angular 2D
Stereo Panning, Stereo AB, Stereo XY
Binaural for headphones
Transaural for stereophonic loudspeaker system
Support of head tracking and SOFA HRTF files for binaural and transaural algorithms
Free loudspeaker positioning to fit any custom loudspeaker layout
Outputs can also be configured to standard output formats (for example, to record an automatic downmix of the performance) :
Channel-based setup : any ITU standard (e.g. 5.1, 7.1, 22.2, etc.), stereo panning, AB/XY microphone simulation for more realistic results, or binaural
Scene-based setup : higher order Ambisonics from 1st order (B-Format) to very high resolution 7th order, compatible with many decoding software and VR applications such as YouTubeTM VR and FacebookTM 360
3D-immersive algorithmic reverberation
Object-based simulation and independant control on direct sound, early reflections and late reverberation parameter
Automatic level option based on source positioning and distance Model based on perceptive studies of distance
Trim (-80, +30dB) and Level (-60, +12dB) adjustments for sources, buses and master
Adjustable delay (0 to >5000 ms) on sources and buses
Equalizer and dynamic processing options on each source, bus, reverberation, with eight fully adjustable bands: 4 × Parametric filters (2d order), HPF and LPF filters (Butterworth type), High Shelf and Low Shelf filters available
Equalizer available on each audio output (loudspeaker)
Loudspeaker gain and delay adjustment on each spatialization bus, individually (with automatic computation mode based on loudspeaker positioning)
LFE channel with adjustable HPF filter (2nd order IIR filter, 12 db/oct) or user-defined subwoofer bus, using any available algorithm
Export 3D: GLB, STL, OBJ
Import 3D: GLB
Real-time automation capabilities thanks to the 'HOLOSCORE' free plug-in, compatible with any major DAW
Compatible with the Open Sound Control (OSC) protocol