Coordinates System
Coordinate Systems
With HOLOPHONIX, there are two ways to define an object’s (source or speaker) spatial position in relation to its origin: with navigational coordinates ("a,e,d"-type) or with Cartesian coordinates ("x,y,z"-type).
Cartesian
Using the Cartesian coordinates , the object’s position is given on the following axes:
- X: left to right,
- Y: rear to front,
- Z: bottom to top.
They are all expressed in meteres and range from -100m to +100m.
Navigational
Using the Navigational Coordinates , the object’s position is defined with:
- the Azimuth: the object’s horizontal angle, in degrees — [-180°, +180°].
- the Elevation: the object’s vertical angle, in degrees — [-180°, +180°].
- the Distance: the physical length between the object and the origin, in meters — [-100m, +100m].
3D Orientation
The orientation of 3D objects (virtual sources and speakers), can be modified on the following rotation axes:
- Pan: horizontal orientation, around the vertical z-axis,
- Tilt: vertical orientation, around the transverse y-axis,
- Rotatebutton: sets the lateral angle of the 3D object to 90°
Rotation Angles
The rotation of an Ambisonic stream can be modified on the following rotation axes:
- Yaw: horizontal orientation, around the vertical z-axis,
- Pitch: vertical orientation, around the transverse y-axis,
- Roll: lateral orientation, around the lateral x-axis.
Values entered on the [0°, 360°] scale will be automatically converted to the [-180°, +180] scale.