The Most Advanced Spatialization Processor Ever Built

Scalable I/O Expandable up to 512 Inputs and Outputs

Dante Spoken !

Touring-Ready.

A Unique Processor Machined from Aluminum Blocks.

Redundant and Redundant

Reliable Support

Specifications

Hardware Physical Specs
Height:

2.5 U, 111 mm

Width:

430 mm

Depth:

433 mm

Electrical Specifications
Mains Connector:

2 x powerCON

Input Type:

100-240V AC, 50/60 Hz

Total Power:

< 550W

Noise:

Low fan noise

Boot Features
Automatic Start:

Fully automated booting procedure, with a user-definable preset automatically loaded at startup, for easy operation on basic setups

Automatic Reboot:

Fully automated reboot after power outage

Audio Specs
Format:

Dante® AoIP Network

Connections:

2 × etherCON (2.5 Gbps) Ethernet Ports (Primary and Secondary)

Redundancy:

Glitch-free audio redundancy with Primary and Secondary Ethernet ports

Audio Channels:

128 x 128 redundant channels maximum (depending on the licence charged)

Supported Sample Rates:

44.1, 48 kHz, 88.2, 96 kHz

Sample Bit Depth:

24 bits PCM

Latency:

< 1 ms

Supported Host Buffer Sizes:

32, 64, 128, 256, 512, 1024, 2048 samples

Configuration App:

via Dante Controller App

Connections
Network:
  • 1 × etherCON Remote Port (1 Gbps) 
  • 2 × etherCON Dante Ports (2.5 Gbps)
USB:

1 × USB 3.0 (Type A)

Service Port:

1 × DisplayPort 4.1

Control And Remote
Remote:
  • Remote control with the ‘web remote’ interface, accessible from any computer on the same network, with Google ChromeTM or ChromiumTM web browsers
  • LCD touch Screen on the front, for monitoring and essential hardware parameters
Service:
  • Embedded tech support tools for remote troubleshooting
  • Local control (with a computer screen, keyboard and mouse, not provided) exclusively authorized for service and maintenance.
External Control
  • Real-time automation capabilities thanks to the ‘HOLOSCORE’ free plug-in, compatible with any major DAW
  • Compatible with the Open Sound Control (OSC) protocol
Offline Editor
‘HOLOPHONIX Designer’ free offline editor for macOS® and Windows®
Venue 3D
Import 3D:

GLB, STL, OBJ

Export 3D:

GLB

Object Formats
Sound Objects Formats: Mono, Stereo, Multichannel (user-defined layouts and channel quantity)
Ambisonics Stream Inputs: A-Format, B-Format, HOA Stream, Zylia, Eigenmike
Direct to Master: Direct input routing to Master (without spatial algorithm processing)
Quantity of Virtual Sources: Unlimited (user-defined)
Quantity of Spatialization Algorithm Buses: Unlimited (user-defined)
Integrated Algorithms
  • WFS (Wave Field Synthesis) 2D, and 3D
  • HOA (Higher Order Ambisonics) 2D, and 3D, up to 7th order Ambisonics
  • VBAP (Vector-Base Amplitude Panning) 2D, and 3D
  • VBIP (Vector-Base Intensity Panning) 2D, and 3D
  • LBAP (Layer-Based Amplitude Panning) 3D
  • KNN (K Nearest Neighbors) 2D, and 3D
  • Angular 2D
  • Stereo Panning, Stereo AB, Stereo XY
  • Binaural for headphones
  • Transaural for stereophonic loudspeaker system
  • Support of head tracking and SOFA HRTF files for binaural and transaural algorithms
Reverberation
  • 3D-immersive algorithmic reverberation

  • Object-based simulation and independant control on direct sound, early reflections and late reverberation parameter

  • Automatic level option based on source positioning and distance
    Model based on perceptive studies of distance

Processing Options
  • Trim (-80, +30dB) and Level (-60, +12dB) adjustments for sources, buses and master

  • Adjustable delay (0 to >5000 ms) on sources and buses

  • Equalizer and dynamic processing options on each source, bus, reverberation, with eight fully adjustable bands: 4 × Parametric filters (2d order), HPF and LPF filters (Butterworth type), High Shelf and Low Shelf filters available

  • Equalizer available on each audio output (loudspeaker)

  • Loudspeaker gain and delay adjustment on each spatialization bus, individually (with automatic computation mode based on loudspeaker positioning)

Loudspeaker Layout
  • Free loudspeaker positioning to fit any custom loudspeaker layout
  • Outputs can also be configured to standard output formats (for example, to record an automatic downmix of the performance) :


  • Channel-based setup :
  • any ITU standard (e.g. 5.1, 7.1, 22.2, etc.), stereo panning, AB/XY microphone simulation for more realistic results, or binaural


  • Scene-based setup :
  • higher order Ambisonics from 1st order (B-Format) to very high resolution 7th order, compatible with many decoding software and VR applications such as YouTubeTM VR and FacebookTM 360
Monitoring
Integrated binaural monitoring of the loudspeaker setup
Subwoofers Management
LFE channel with adjustable HPF filter (2nd order IIR filter, 12 db/oct) or user-defined subwoofer bus, using any available algorithm