Skip to main content


Binaural is a 3D sound rendering technique, dedicated to headphone listening. Its working principle is based on individual auditory characteristics, called HRTF (Head Related Transfer Function).

Our hearing system uses time and intensity differences to determine the localization of a sound. But the shape of our ears, head and torso also has an impact on the sound arriving to our eardrums, by causing small reflections and filtering. These characteristics are unique to every individual.

Binaural relies on HRTFs (Head Related Transfer Functions), consisting of measurements of these characteristics for several spatial positions. By recreating those auditory cues via headphones, it enables the user to position a sound in 3D, anywhere around the listener.

Head Tracking via OSC

Head tracking systems can be connected to a binaural bus (including the monitoring bus) through OSC. These systems track the head orientation thanks to a small device (some iOS or Android apps offer such functionalities).

It allows keeping the audio scene at the same position around you, even when moving your head. This generally greatly helps with hearing the right localization for the sounds.



To configure a binaural bus, simply choose an HRTF File from the list. The ‘1040’ HRTF file is provided by default with HOLOPHONIX as it is known to ensure good results for many people.

Different versions are available for the '1040' HRTF: SOS16 (lower spectral quality, more CPU efficient), SOS24 and SOS32 (higher spectral quality, more CPU demanding).


The ITD (Interaural Time Difference) parameter allows you to adjust to your morphology to the interaural time difference that is due to the distance between your ears.


The orientation of the Binaural Listener can be adjusted with Yaw, Pitch, Roll, to rotate the entire audio scene. See rotation angles.